Call of Duty fans who have endured the highs and lows of this franchise for the last ten years let out a collective groan when the news hit that Infinity Ward again decided to start a new franchise, this time set in space. When Activision dropped the trailer back in May for Infinite Warfare it was met with a chorus of boos from fans but surprisingly despite being set in space, the game is still set in it’s boots on the ground gameplay style.
The campaign in Infinite Warfare is extremely dope. It’s so good in fact that I wish other shooters placed more care into their single player modes instead of rendering as an afterthought. About the only downside to Infinite Warfare’s single player is it’s far too short. I ran through the campaign in about six hours. Raising the difficulty doesn’t add much to experience aside from making the enemies much harder to kill. It’s a shame it’s so brief as Warfare’s campaign is one of the best attributes of the game. You can however pad the experience by running through the side missions which are also pretty good. The missions offer a mix of infantry-based ship assaults and intense dogfighting sequences. In the main story you’re cast as Nick Reyes, who leads crew members Lieutenant Nora Salter and Ethan a military robot. Ethan happens to be one of the more enjoyable characters as he’s equipped with some funny lines and has an endearing relationship with Nick. The plot is pretty basic as mankind used up all the Earth’s resources so it ventured out space to find more and became united under the UNSA. Not everyone was with the program though as an opposition group also formed called the Settlement Defense Front that is led by Admiral Kotch (played by Kit Karrington). Karrington’s character was the only misstep in the story as it comes off more like a celebrity reach as Kotch’s role is pretty hollow when compared to the other characters.
Fighting in Infinite Warfare’s environments is immensely enjoyable with the ship-to-ship dogfighting being the highlight of the combat. The dogfighting sequences add some spice to the standard COD formula. When you fire a weapon you can almost feel the weight behind it thanks to the few improvements Infinty made to the system. It’s also easier to know when you’ve killed a target thanks to the new aiming reticule that is akin to a traffic light. When you’ve made a hit the reticule will flash white and red for a kill. When it flashes yellow, that indicates the target has been severely injured. You’ll need all these tools at your disposal because the heavily armoured enemies do not go down easily. Things will slow down significantly as you’ll find yourself waiting behind cover trying to wear down the enemy taking on a substantial amount of damage yourself. There are a lot of weapons to be used in Infinite Warfare but the way they are spoon fed to you was a bit frustrating. The overall pace of the campaign is faster than the amount of weapons you’ll pick up along the way and that’s a shame because there are some really cool ones to use. You’ll come across weaponry like seeker drones and automated robots that are designed to sniff out your enemies and kill them and laser cannons that give you a Star Wars kind of feel fitting in with futuristic type theme.
Despite the brilliance of the single player campaign, I know the majority of heads are going to skip over it and go right to multi-player which almost mirrors Black Ops 3. A lot of the movement and wall-running returns as well as the character abilities which are identical to Black Ops 3. I did enjoy the new Mission Teams where before each match you’re able to select one out of three random objectives with the goal being either kills, gaining abilities. Leveling up unlocks new teams with new objectives.
Overall Call of Duty: Infinite Warfare is a solid edition in the long running franchise. The single-player is brilliant, buoyed by superb writing and organic environments. While multi-player didn’t get that same attention to detail, the overall package will keep players engaged for a good while. – written by DJRhude (@DJRhude)
BMR Rating: 8.0 (Good)
Call of Duty: Infinite Warfare was reviewed on the retail PS4 version sent to us by the publisher