Fenix Furia Review

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Publisher:
Reverb Triple XP
Developer: Green Lava Studios
Platforms: PS4, Xbox One
Released: Out Now

Once known as Fenix Rage in its 2014 PC Steam debut, this indie platformer was renamed Fenix Furia (because of a trademark claim) for its release on PS4 and Xbox One. Furia is a highly demanding test of your recall capacity and coordination all the while packaging in solid level design, endearing character models and engaging boss battles.

Besides the name change, there are a few other differences between it’s PC counterpart and Furia. A good percentage of the levels were redesigned and the console version sports a brand new split-screen two player mode. There’s not much a of a story in Fenix Furia but it’s obvious the folks over at Green Lava wanted the focus to be on playing and not weighing the game down with a convoluted plot. Fenix’s village has been destroyed by a huge explosion, leaving just two individuals standing: Fenix obviously, and a mysterious, being known as Oktarus. Wanting to find out just who the other survivor is, Fenix sets off in pursuit of Oktarus, a chase that leads him through nine worlds. That’s it in a nutshell. Each level presents the same basic challenge: Simply reach the exit, represented by a small blue square upon which sits Oktarus. It’s a game though challenging, you can jump right in and play which was reminiscent of all the hours I wasted away as a youth playing platformers.

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As Fenix, you have to reach a blue cube found in over 200 different levels across several worlds. That might sound simple in context, but you’ll die quite a few times in Fenix Furia. There are as slime-like enemies to deal with, dangerous laser beams, color portals and moving exits to name a few of the hazards that await you. Some of these obstacles can be used to your advantage, though. Portals can take you from one end of the level to the other and being frozen in ice can be used to pass through lasers unharmed. To combat these and navigate the numerous obstacles, Fenix has a few moves at his disposal. First, He has the ability to jump an infinite number of times, meaning that as fast as you can press the button he will essentially look like he’s hovering in the air and you can go as high as you need.There’s also an infinite dash move he can utilize that allows him to speed ahead for short distances. This comes in handy when there are walls to crash through and was very Sonic The Hedgehog like. You can also cancel a jump with a dash and vice versa which is useful for getting through the harder levels that appear later in the game. All of this makes for a character that feels incredibly nimble, almost too nimble as I had trouble controlling Fenix as the controller input felt too twitchy at first. Once I got a handle on the speed of the character I was zipping around the levels like a pro. If I had one one gripe with the game it was there wasn’t enough variation between the boss fights. Besides the color difference and abilities they all look largely the same. One thing I appreciated Green Lava implemented was the option to reset a level by pressing triangle on the PS4. A reset doesn’t count toward your death count and it respawns you instantly from the start and reconfigures all enemy placements to their original formations. You might scoff at this while you’re reading but there are some ass-kicking levels in this game as far as the difficulty and you’ll find the reset bailout plan may be needed occasionally.

BMR Endgame

Fenix Furia has that old school vibe that a lot of people will instantly connect to.
If you’re a platforming fan who likes games that are a true test of your patience and determination, Fenix Furia is rewarding and fun. written by DJRhude (@DJRhude)

BMR Rating: 8.2

The product in this article was sent to us for review on the PS4.